Every Final Fantasy Game, Ranked From Worst To Best. Alongside Mario, Metal Gear, and Dragon Quest, Final Fantasy is one of the oldest and most respected names in the video game industry. The first game released in 1. Square into a powerhouse in the RPG business. In the nearly 3. 0 years since the original title, the Final Fantasy brand has expanded to include dozens of sequels, remakes, spinoffs, and even movies. One of the biggest strengths of Final Fantasy is that each main entry in the series is set in a whole new universe, completely divorced from previous installments. ![]() Alongside Mario, Metal Gear, and Dragon Quest, Final Fantasy is one of the oldest and most respected names in the video game industry. The first game released in 1987.Instead, the series is held together by recurring elements like Crystals and Warriors of Light, as well as creatures like Chocobos, Moogles, and Cactuars. For this list, we’re going to take a look at the fourteen already- released numbered entries, as well as one particularly special spin- off which we just couldn’t stand to ignore. With the long- awaited release of Final Fantasy XV right around the corner, let’s take a look at Every Main Final Fantasy Game, Ranked. Final Fantasy IIIt’s a testament to Final Fantasy’s high standard of quality that its weakest entry still has a fiercely loyal fanbase. After the original Final Fantasy became an unexpected hit, the developers decided that the sequel should try to embrace new ideas. This philosophy, of not resting on laurels and always striving for innovation, has always been one of Final Fantasy’s biggest strengths, but also an occasional weakness. Stormblood isn’t just a huge chunk of new content for Final Fantasy XIV. It’s the third game in an ongoing series, one that happens to share the same space as its. I’ve come up with a bunch of possible answers. Here are, oh, eight of them. The world is charming. Final Fantasy XII is set in Ivalice, a world full of Game of. ![]() From the creative minds behind FINAL FANTASY VII and FINAL FANTASY X comes the latest installment in the critically acclaimed series. As FINAL FANTASY VII was for. Final Fantasy XV, formerly known as Final Fantasy Versus XIII before its rebranding in 2013, is the fifteenth Numbered Sequel in the game-delayingly popular. Full list of Final Fantasy XV achievements. The game has 64 Achievements worth 1420 Gamerscore and takes around 60-80 hours to complete. This article is about the first installment of the series. For general series information, see Final Fantasy series. For other uses, see Final Fantasy (disambiguation). Includes downloads, cheats, reviews, and articles. ![]() Final Fantasy II completely scraps the traditional XP and level- up system of the first game, opting instead for a game mechanic in which statistics would be advanced based on their use in battle. For example, characters who utilized physical attacks would become more powerful, and magic- casters would increase their magic stat. Unfortunately, the system didn’t work particularly well, and players often found that the best way to increase their defense was to beat each other up during battles, instead of fighting enemies. On the other hand, the story was a noticeable improvement over the original, with more characters, dialogue, and unique situations outside of travelling strictly from dungeon to dungeon. FFII first launched in Japan in 1. American release until it was bundled with the original game in 2. Final Fantasy Origins for the Playstation. To those picking up the game today, we recommend the PSP version, which features beautifully clean sprites, as well as a bonus dungeon, Soul of Rebirth, which acts as an epilogue to the game’s story. Final Fantasy XIIIFinal Fantasy games have always been aware of the line between sandbox- style exploration and more linear storytelling. Titles like the original FF and XII embraced the more wide- open nature of their worlds, while games like VII and X were more tightly focused and narrative- driven. X, in particular, didn’t truly open its world to the player until the very end. Final Fantasy XIII, however, took this rigid linearity to an extreme, one which many fans still have yet to forgive. FFXIII is a game which holds the player’s hand way too tightly for the vast majority of the experience, imposing arbitrary level caps and keeping the player from choosing their own party much of the time. It tried to make up for it with an intelligent battle system, gorgeous graphics, and an interesting story, packed with momentum and exciting moments, but fan reception was decidedly cooler than Square Enix had expected. While most gamers would have been happy to move on to a new setting after XIII’s mixed reception, Square Enix saw fit to make two direct sequels to this polarizing entry in the series. XIII- 2 was bogged down by nonsensical story and a distinct lack of challenge in its battle system. Lightning Returns brought back some of the magic with a new combat engine and a compelling narrative, but by then, the damage was done, and most fans were ready to put the whole XIII saga behind them. Final Fantasy IIIAfter Final Fantasy II’s mixed reception, III served as something of a return to form for the series. XP and level- ups returned, as did the story structure of four Warriors of Light being chosen by the Crystal to defeat evil. The new twist to the formula was the introduction of Jobs, a class- system which changes the characters’ abilities, as well as their sprites. It’s fairly bare- bones, but it would later be elaborated upon in titles like FFV and Final Fantasy Tactics. Unfortunately, the original NES version of the game never came out in the United States. North American gamers didn’t get to play FFIII until it was rebuilt, from the ground up, for the Nintendo DS. This version featured 3. D graphics and a host of new features, including characterization and names for the leads; in the original NES version, they were blank slates like in the first FF, but here, they all have unique designs and character traits. Overall, while it would be nice to play the original 2. D version, the art style of the DS edition works well, and the new character beats are fun additions to the tried- and- true narrative. Final Fantasy XIFinal Fantasy XI was Square’s first attempt at a Massively Multiplayer Online RPG, and it proved to be a tremendous success for the company. The game first went live in 2. March 2. 01. 6 (The PC game is still alive and kicking). Even when the XIII trilogy failed to impress a sizable portion of the fandom, players who were also MMO fans still had more than enough content to explore in XI. Over the course of its fourteen- year reign across PC, PS2, and Xbox 3. Needless to say, the world of Vana’diel provided FF fanatics with hundreds, if not thousands, of hours of gameplay over its lifespan. FFXI successfully combined Final Fantasy elements with MMO gameplay and aesthetics, creating a game which appealed to fans of both. In 2. 01. 2, it was stated that Final Fantasy XI was the most profitable FF title yet. Time will tell if its successor, Final Fantasy XIV, will be able to match XI’s impressive longevity. Final Fantasy XIIIn Japan, the twelfth mainline Final Fantasy title released in March of 2. In North America, however, the title didn’t hit shelves until October 3. Playstation 3. Perhaps this is the reason why the game is often overlooked by many casual fans. It’s a shame, too, because FFXII is an incredible game, and a testament to the impressive power of the PS2 hardware. Set in the world of Ivalice (which also featured in titles like FF Tactics and Vagrant Story), XII features a massive world to explore. Ivalice is among the rare videogame settings which doesn’t just feel like a sandbox to play around in, but a fully- realized location which truly makes the player feel tiny in comparison. This sense of scale persists into gameplay and storytelling; XII broke away from Final Fantasy’s tradition of random battles, with all encounters taking place on the “field map,” without changing screens to a “battle map.” Likewise, the story is larger than the characters themselves, and events are generally outside of the control of the player’s team, echoing the similar approach taken years earlier, by FFVIII. XII may be the underappreciated black sheep of the Final Fantasy family, but it will offer a shot at redemption to those poor souls who missed out on playing it the first time; Final Fantasy XII: The Zodiac Age is currently on track for a March 2. This game will be a PS4 remaster of the Japanese re- release of the original game, including lots of extra content, similar to Square Enix’s previous re- releases of FFX and the Kingdom Hearts games. Final Fantasy XIVSquare Enix’s second attempt at the MMO genre is currently beloved by Final Fantasy fans. Announced for PC and PS3, XIV’s original incarnation only saw release on home computers, and was immediately met with derision and disgust from players. Compared to XI, this new game was borderline unplayable, rife with bugs and burdened by an uncooperative user interface. Part of the problem was that adapting XIII’s Crystal Tools engine for an MMO was an exercise in futility. The game was doomed from the start, but was released anyway, in an obviously unfinished state. XIII is an unlucky number, indeed. The Final Fantasy brand is strong, and capable of bouncing back and recovering from crippling blows. XIV’s original incarnation was ended in dramatic fashion, with Bahamut literally destroying the world. The servers were shut down in November 2. One year after this, in 2. PS4 players), the game was relaunched as Final Fantasy XIV: A Realm Reborn. The game had been rebuilt from the ground up with a new graphics engine, and was essentially a whole new beast from the broken original. A Realm Reborn is what XIV should have been from the start, and its positive critical reception went a long way towards undoing the damage which had been done to Final Fantasy’s good name. The 2. 01. 5 expansion pack, Heavensward, was met with praise from fans and critics, and a second expansion, Stormblood, is poised to launch in 2. At last, XIV has proven to be a worthy heir to the legacy of XI, and even superior to that legendary title in many respects. Final Fantasy IVDuring their initial lifespan, Final Fantasy II and III never came out in the United States. When IV was developed as the first FF for the Super Nintendo, it was released in America as Final Fantasy II, with numerous changes to its difficulty and script. In the Japanese version, Edward is never called a “Spoony Bard,” among so many other differences. Final Fantasy IV is legendary for adding a strong focus on storytelling to the series, telling a unique tale of redemption, with protagonist Cecil developing from a Dark Knight to a holy Paladin. The rest of the cast are colorful and quirky, from the dour dragoon, Kain, to the quirky twins, Porom and Palom. By today’s standards, the story is admittedly predictable and rife with cliches, but at the time, it was far beyond what most games of 1. On the gameplay end of the spectrum, FFIV was the first title to use the Active Time Battle system. Final Fantasy XV: A New Empire. Be the hero of your own Final Fantasy XV adventure in the brand new mobile strategy game Final Fantasy XV: A New Empire! Build your own kingdom, discover powerful magic, and dominate the realm alongside all of your friends! Final Fantasy XV: A New Empire is a mobile adventure that lets you rewrite a favorite classic to fulfill your unique destiny. Journey through vast kingdoms, gather magical resources, and build the strongest Empire in Final Fantasy history! Fight fire with magic to defend friends and defeat foes alongside millions of players from around the world! Do you have the strength and strategy to control the Crystal and rule the Realm? Will your magic grow to stand the test of time or will your empire be defeated? Your legend starts now in the new MMORPG: Final Fantasy 1. Final Fantasy - Wikipedia. Final Fantasy. Genres. Role- playing video game. Developers. Square, Square Enix. Publishers. Square, Square Enix. Creators. Hironobu Sakaguchi. Platforms. Android, Arcade, Black. Berry OS, Windows Phone, Mobile phone, MSX, Nintendo 3. DS, Nintendo DS, Game Boy Advance, Nintendo Entertainment System, Game. Cube, i. OS, Ouya, Play. Station, Play. Station 2, Play. Station 3, Play. Station 4, Play. Station Portable, Play. Station Vita, Super Nintendo Entertainment System, Wii, Microsoft Windows, Wonder. Swan, Xbox 3. 60, Xbox One. Platform of origin. Nintendo Entertainment System. First release. Final Fantasy. December 1. 8, 1. Latest release. Final Fantasy XIV: Stormblood. June 2. 0, 2. 01. Spin- offs. Kingdom Hearts series. Mana series. Sa. Ga series. Final Fantasy(. The franchise centers on a series of fantasy and science fantasyrole- playing video games (RPGs). The eponymous first game in the series, published in 1. Sakaguchi as his last- ditch effort in the game industry; the title was a success and spawned sequels. The video game series has since branched into other genres such as tactical role- playing, action role- playing, massively multiplayer online role- playing, racing, third- person shooter, fighting, and rhythm. The franchise has also branched out into other media, including CGI films, anime, manga, and novels. Although most Final Fantasy installments are stand- alone stories with different settings and main characters, they feature identical elements that define the franchise. Recurring elements include plot themes, character names, and game mechanics. Plots center on a group of heroes battling a great evil while exploring the characters' internal struggles and relationships. Character names are frequently derived from the history, languages, pop culture, and mythologies of cultures worldwide. The series has been commercially and critically successful; it is Square Enix's best selling video game franchise, with more than 1. The series is well known for its innovation, visuals, and music, such as the inclusion of full motion videos, photo- realistic character models, and orchestrated music by Nobuo Uematsu. Final Fantasy has been a driving force in the video game industry, and the series has affected Square Enix's business practices and its relationships with other video game developers. It has also introduced many features now common in role- playing video games and has been credited with helping to popularize console- based RPGs in markets outside Japan. The first installment of the series premiered in Japan on December 1. Subsequent titles are numbered and given a story unrelated to previous games; consequently, the numbers refer more to volumes than to sequels. Many Final Fantasy games have been localized for markets in North America, Europe, and Australia on numerous video game consoles, personal computers (PC), and mobile phones. Future installments will appear on seventh and eighth generation consoles. As of November 2. Final Fantasy to Final Fantasy XV, as well as direct sequels and spin- offs, both released and confirmed as being in development. Most of the older titles have been remade or re- released on multiple platforms. Final Fantasy was released in Japan in 1. North America in 1. Final Fantasy IV was released in 1. North America, it was released as Final Fantasy II. The 1. 99. 7 title Final Fantasy VII moved away from the two- dimensional (2. D) graphics used in the first six games to three- dimensional (3. D) computer graphics; the game features polygonal characters on pre- rendered backgrounds. It also introduced a more modern setting, a style that was carried over to the next game. Final Fantasy VIII was published in 1. Final Fantasy XIV, a MMORPG, was released worldwide on Microsoft Windows in 2. Square Enix to re- release the game under the title Final Fantasy XIV: A Realm Reborn, this time to the Play. Station 3 as well, in 2. Several are, in fact, not Final Fantasy games, but were rebranded for North American release. Examples include the Sa. Ga series, rebranded The Final Fantasy Legend, and its two sequels, Final Fantasy Legend II and Final Fantasy Legend III. Multiple anime and computer- generated imagery (CGI) films have been produced that are based either on individual Final Fantasy games or on the series as a whole. The first was an original video animation (OVA) titled Final Fantasy: Legend of the Crystals, a sequel to Final Fantasy V. The story was set on the same world as the game, although 2. It was released as four 3. Japan in 1. 99. 4 and later in the United States by Urban Vision in 1. In 2. 00. 1, Square Pictures released its first feature film, Final Fantasy: The Spirits Within. The film is set on a future Earth invaded by alien life forms. Advent Children was animated by Visual Works, which helped the company create CG sequences for the games. Last Order sold out quickly. It was broadcast in Japan by TV Tokyo and released in North America by ADV Films. Two animated tie- ins for Final Fantasy XV were announced at the Uncovered Final Fantasy XV fan and press event, forming part of a larger multimedia project dubbed the Final Fantasy XV Universe. Brotherhood: Final Fantasy XV is a series of five 1. A- 1 Pictures and Square Enix detailing the backstories of the main cast. Kingsglaive: Final Fantasy XV, a CGI movie set for release prior to the game in Summer 2. The first was the novelization of Final Fantasy II in 1. Final Fantasy III in 1. Final Fantasy: The Spirits Within has been adapted into a novel, the spin- off game Final Fantasy Crystal Chronicles has been adapted into a manga, and Final Fantasy XI has had a novel and manga set in its continuity. The Final Fantasy: Unlimited story was partially continued in novels and a manga after the anime series ended. The emblem relates to a title's respective plot and typically portrays a character or object in the story. Subsequent remakes of the first three games have replaced the previous logos with ones similar to the rest of the series. Stories frequently involve a sovereign state in rebellion, with the protagonists taking part in the rebellion. The heroes are often destined to defeat the evil, and occasionally gather as a direct result of the antagonist's malicious actions. As such, control over these crystals drives the main conflict. Most famously, every game since Final Fantasy II, including subsequent remakes of the original Final Fantasy, features a character named Cid. Cid's appearance, personality, goals, and role in the game (non- playable ally, party member, villain) vary dramatically. However, two characteristics many versions of Cid have in common are 1) being a scientist or engineer, and 2) being tied in some way to an airship the party eventually acquires. Every Cid has at least one of these two traits. Biggs and Wedge, inspired by two Star Wars characters of the same name, appear in numerous titles as minor characters, sometimes as comic relief. Moogles, on the other hand, are white, stout creatures resembling teddy bears with wings and a single antenna. They serve different capacities in games including mail delivery, weaponsmiths, party members, and saving the game. Chocobo and Moogle appearances are often accompanied by specific musical themes that have been arranged differently for separate titles. The player issues combat orders—like . Throughout the series, the games have used different battle systems. Prior to Final Fantasy XI, battles were turn- based with the protagonists and antagonists on different sides of the battlefield. Final Fantasy IV introduced the . Designed by Hiroyuki Ito, it injected urgency and excitement into combat by requiring the player to act before an enemy attacks, and was used until Final Fantasy X, which implemented the . The latest installment to the franchise, Final Fantasy XV, introduces a new . Unlike previous battle systems in the franchise, the . This system also incorporates a . Introduced in the first game, character classes have been used differently in each title. Some restrict a character to a single job to integrate it into the story, while other games feature dynamic job systems that allow the player to choose from multiple classes and switch throughout the game. Though used heavily in many games, such systems have become less prevalent in favor of characters that are more versatile; characters still match an archetype, but are able to learn skills outside their class. The method by which characters gain magic varies between installments, but is generally divided into classes organized by color: . Summoned creatures are often referred to by names like . The most common is the airship for long range travel, accompanied by chocobos for travelling short distances, but others include sea and land vessels. Following Final Fantasy VII, more modern and futuristic vehicle designs have been included. In 1. 98. 7, Square designer Hironobu Sakaguchi chose to create a new fantasy role- playing game for the cartridge- based NES, and drew inspiration from popular fantasy games: Enix's Dragon Quest, Nintendo's The Legend of Zelda, and Origin Systems's Ultima series. Though often attributed to the company allegedly facing bankruptcy, Sakaguchi explained that the game was his personal last- ditch effort in the game industry and that its title, Final Fantasy, stemmed from his feelings at the time; had the game not sold well, he would have quit the business and gone back to university. The name was originally going to be Fighting Fantasy, but due to concerns over trademark conflicts with the roleplaying gamebook series of the same name, they needed to settle for something else. As the word . According to Sakaguchi, any title that created the . Because Sakaguchi assumed Final Fantasy would be a stand- alone title, its story was not designed to be expanded by a sequel. The developers instead chose to carry over only thematic similarities from its predecessor, while some of the gameplay elements, such as the character advancement system, were overhauled.
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