Player Preferred Moves . In other words, they are actions that he will be more likely to perform in matches. They do not give him any additional ability, but instead simply affect his decision making. ![]() The official site of the international governing body of football with news, national associations, competitions, results, fixtures, development, organisation, world. Buy Football Manager 2016 PC/Mac CD Key from cdkeys.com. Instant downloads. Fantastic prices. Buy West Ham United tickets online. All home and away fixtures for sale now. Great prices. Safe & secure! Football Manager is the best-selling football management simulation game developed by Sports Interactive. A player's preferred moves, if he has any, can be viewed from the Information section of his Overview tab. A player can obtain (learn) a new preferred move by being tutored by another player who already has the move. Most preferred moves can also be learned, as well as removed (unlearned), through preferred move training. Each preferred move is analysed below, while useful combinations of preferred moves are also provided. The Roles & Duties guide suggests potentially useful preferred moves for each role and duty combination. However, whether or not a preferred move is actually useful for a player depends on its suitability for your tactics, as will be explained shortly, as well as the player's ratings in the attributes required to perform the move well. Listed for each preferred move is an explanation of the move along with suggestions of its required abilities, which types of player it can be useful for and which types of player it can be particularly unsuitable for. If a player does not generally have the attribute ratings needed for a preferred move's required abilities or if a move is considered to be unsuitable for a player then you should not allow him to learn it. If he already possesses the move then it may be best to train him to unlearn it. Preferred Moves & Tactics. Many preferred moves relate directly to player instructions, as set by your team instructions, a player's role and duty, and any selected specific player instructions. If a player has a preferred move that complements an instruction then he will be even more likely to perform the instruction. However, if he has a preferred move that contradicts an instruction then he will be less likely to perform the instruction. Smart refinements and an improved match engine mark a return to form for the long-running management sim. Inclusion criteria. This glossary serves as a point of reference for terms which are commonly used within association football, and which have a sport-specific meaning. Other factors will also affect what action a player chooses to perform. In particular, his intelligence (Anticipation, Decisions, Flair, Teamwork and Vision) affects whether he will choose the best option. As such, it is important to check the existing preferred moves of all your players so that you are aware of any effects they may have on your tactics. Similarly, before giving a player preferred move training or tutoring you should consider how a new preferred move could affect your tactics. Furthermore, you should bear in mind that preferred move training will add to a player's individual workload. So if you feel that a move can be effectively replicated through player instructions then it may not be worth giving the player extra training to learn the move. A preferred move that complements a player's instructions can be beneficial for that player if you want him to perform a particular type of action more often than he will do simply by following his instructions. However, any changes you make to your tactics may change his instructions and so the preferred move may not always be appropriate. Therefore, such a preferred move can make a player less tactically flexible. In addition, an intelligent player may be more effective if his choices are not influenced by preferred moves (while similarly, he may be more effective if he is given high creative freedom and so not restrained too much by his instructions). A preferred move that contrasts with a player's instructions should generally be avoided for that player. If a player already has such a preferred move then you can either train him to unlearn it, review your tactics or give him a contrasting specific player instruction to discourage him from performing the move. In some cases though, a preferred move that contrasts with your team instructions may be useful if you want a player to be an exception to the general tactical approach of your team, as discussed in the Specific Player Instructions guide. Directly complementary and contrasting tactical instructions, including specific team instructions, specific player instructions and opposition instructions, are included with the other information provided below for each preferred move. However, when judging the suitability of a preferred move for a player you should take into account the default instructions given by his role and duty in addition to your other selected tactical instructions. Movement - On the Ball. These preferred moves affect a player's movement decisions when he is on the ball. The player will be more likely to take the ball from a wide position into central areas. Required abilities: good creativity (Anticipation, Decisions, Flair, Teamwork and Vision) and passing ability (Passing and Technique), or good dribbling ability (Dribbling, Technique, Anticipation, Decisions, Flair and Balance). Knocks Ball Past Opponent. The player will be more likely to kick the ball into the space just beyond an opposition player who is blocking his path, before attempting to run onto it. Required abilities: very good mobility (Acceleration, Agility and Pace) and good endeavour (Work Rate). Runs With Ball Rarely. The player will be less likely to dribble the ball. Useful for: more defensive players expected to play more cautiously on the ball and not take it far from their defensive position; and players with poor dribbling ability. Runs With Ball Often. The player will be more likely to dribble the ball. Required abilities: good dribbling ability (Dribbling, Technique, Anticipation, Decisions, Flair and Balance) and preferably good mobility (Acceleration, Agility and Pace) and endeavour (Work Rate). Runs With Ball Down Left. The player will be more likely to dribble the ball down the left flank. Required abilities: good dribbling ability (Dribbling, Technique, Anticipation, Decisions, Flair and Balance) and crossing ability (Crossing, Passing, Technique, Anticipation, Decisions and Teamwork), and preferably good mobility (Acceleration, Agility and Pace) and endeavour (Work Rate). Runs With Ball Down Right. The player will be more likely to dribble the ball down the right flank. Required abilities: good dribbling ability (Dribbling, Technique, Anticipation, Decisions, Flair and Balance) and crossing ability (Crossing, Passing, Technique, Anticipation, Decisions and Teamwork), and preferably good mobility (Acceleration, Agility and Pace) and endeavour (Work Rate). Runs With Ball Through Centre. The player will be more likely to dribble the ball through the central areas of the pitch. Required abilities: good dribbling ability (Dribbling, Technique, Anticipation, Decisions, Flair and Balance) and preferably good mobility (Acceleration, Agility and Pace) and endeavour (Work Rate). Stops Play. The player will be more likely to hold up the ball by keeping it stationary or moving it slowly to allow teammates to move into better positions. Required abilities: good hold- up play (Anticipation, Decisions, Teamwork, Balance and Strength). Movement - Off the Ball. These preferred moves affect a player's movement decisions when his team is in possession and he is off the ball. Arrives Late In Opponents' Area. The player will be more likely to temporarily refrain from entering the opposition penalty area when your team is in possession, before making a run into the area when he thinks the moment is right. This can make him more difficult to mark and so he may find himself in more space when he does enter the area. Required abilities: good attacking movement (Anticipation, Decisions, Off The Ball and Teamwork), and preferably good endeavour (Work Rate), control (First Touch and Technique) and scoring ability (Finishing and Technique). Comes Deep To Get Ball. The player will be more likely to move closer to the ball when deeper teammates are in possession. This can allow him to either receive the ball in space, before holding up the ball for supporting players or attempting creative, risky passes from deep, or drag his marker out of position in order to open up space for more advanced teammates. Required abilities: good attacking movement (Anticipation, Decisions, Off The Ball and Teamwork), and preferably good creativity (Flair and Vision) and passing ability (Passing and Technique). Gets Forward Whenever Possible. The player will be more likely to make forward runs off the ball. Required abilities: good attacking movement (Anticipation, Decisions, Off The Ball and Teamwork), good endeavour (Work Rate) and other attacking abilities needed to be effective in more advanced positions as appropriate for his position and role. Gets Into Opposition Area. The player will be more likely to enter the opposition penalty area when your team is attacking. This can allow him to receive the ball in threatening positions close to the opposition goal more often. It is similar to Gets Forward Whenever Possible, but even more offensive. Required abilities: good attacking movement (Anticipation, Decisions, Off The Ball and Teamwork) and other attacking abilities needed to be effective in the penalty area as appropriate for the player's role. Hugs Line. The player will be more likely to position himself closer to the touchline at the side of the pitch. Required abilities: preferably good dribbling ability (Dribbling, Technique, Anticipation and Balance), crossing ability (Crossing, Technique, Anticipation, Decisions, Teamwork and Vision), attacking movement (Anticipation, Decisions, Teamwork and Off The Ball) and mobility (Acceleration, Agility and Pace). Moves Into Channels. The player will be more likely to make a horizontal run into vertical space between opposition players such as between a wide defender and a central defender. Football Manager 2. Game. Spot. This week we get Hitman, we get COD, we get Mario Party: Star Rush!
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